- Perspective (top-down, side-scrolling, 3D, etc.)
- Resources (how they are acquired, what they are spent on, etc.)
- Scale (how many objectives you have to defend, playing field size, etc.)
- Control (point-and-click, free moving character, etc.)
- Enemies (how they enter and move through the space, how they attack, how their difficulty is scaled, etc.)
- Upkeep (placing, repairing, upgrading defenses with acquired resources, and how these defenses function mechanically)