In 2004, a game developer named Jonathan Soderstrom created a technical prototype for a top-down 2D shooter in GameMaker Studio.
The demo, called Super Carnage, featured a single room, a handful of roaming enemies, and a player character who could move through the space, pick-up/use melee weapons, throw small objects, and summon a machine gun to shoot with.
The fast-paced combat loop in this prototype would go on to inform Soderstrom’s later work on the Hotline Miami series, which shares many features with Super Carnage.