After brainstorming various mechanics, I worked with our team leads to narrow down my list of design concepts based on the desired project scope.
My initial layout envisioned a full city intersection with multiple locations such as a Schoolyard and Parking Garage, the Gated Community comprising a tutorial area. For the purposes of the demo, however, this idea was limited to encompass just the gated community.
Upon receiving feedback on my early prototypes, I restructured my original level concept to use a cul-de-sac as its structural focal point, and added an annex that created an L-shaped bend in the nexus between the houses. I created a few 2D layout diagrams for approval before moving to Unreal for blockout.
Although the general level structure was finalized from here, a lot of details were removed or further iterated upon throughout development.