After making adjustments to my designs based on team discussion, I collaborated with our lead programmer to develop an early movement prototype in Unreal Engine based on my diagrams, using primitive geometry as a visual placeholder.
We used this prototype to tweak variables such as velocity, acceleration, turn speed, and camera distance. This test map also allowed us to determine the Broombot’s scale and proportions, which I passed along to our 3D artists for use in developing final character designs and cosmetics.